Monday, 7 April 2025

GameGet an IGDB search tool for streamers

Something I’ve wanted for a while is a way to display the details of the game I’m playing in a pleasing graphical way on my stream, without having to spend loads of time collecting, entering and formatting that information myself.

Introducing GameGet a Node.js based web app which uses the IGDB (Internet Game Data-Base) API to search and display game details in a streamer friendly way, with customizable colours, fonts and the ability to use custom local graphic assets.

You can check it out here!

The story behind GameGet.
The idea originally started off life as a web app for searching mobygames being made by cool guy streamer and programmer DannyValz under the working title MobyClick. Alas mobygames changed their API access to a more restricted paid model effectively halting development. This new incarnation was made by me with the help of Google’s AI Studio, which helped me a graphic designer get to grips with Node.js in a very short time. This project would have never been possible without Danny’s original work, help with understanding what was possible and how it could be done and the final preperation it takes to make a project ready to push to github. Thank you Danny!

Wednesday, 3 July 2019

Sunnycon 2019

SunnyCon Expo in Newcastle has just come and gone and I shared a trader table with my partner Sarah for the 3rd time.
The turnout was fantastic and we did really well selling our prints and such. Looking forward to next year’s and having some new designs to sell.

Alas, I didn’t manage to get any good photos of my designs close up on the table, but I’ve been teaching myself the new Adobe Dimension program. With it I have created some renders which I think look quite convincing. I was able to create simple models of the cards/stacks in Blender at the correct proportions and import them into Dimension. I found Adobe Dimension to be simple to use but also a little buggy when rendering multiple models at once, and would error when trying to render more than 4 items at once. A simple way around this was to arrange all the models and then hide all but 4 at a time and compose the images together after.

Thursday, 31 May 2018

pxDingbats

pxDingbats – a pixel glyph font




+177 more!

An assorted collection of 218 glyphs and dingbats in true type font (ttf) format. Each character was drawn and vectorised by me. Most are tributes or simplifications of sprites from old games but some are originals. This is pxDingbats.

If your interested in using this font it’s available to download below for free for non-commercial use.
For a commercial licence please email me at licence@wtrjones.co.uk

Download pxDingbats.zip

Thursday, 2 February 2017

pxSans

A
pxSans - a sans serif lo-fi font
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
!”#$%&'()*+,-./:;<=>?@[\]^_`{|}~
The quick brown fox jumped over the lazy dog!



This is a simple low fidelity true type font (ttf) I made called pxSans.
It’s my take on making a simple ‘Sans Serif’ font that conforms to a 5px by 9px grid for each character.
This five by nine pixel grid is the area allowed for all glyphs on top of regular letters.
For instance, the bottom row of pixels is reserved for symbols like the underscore and the tips of descenders on letters like y and g.

If your interested in using this font it’s available to download below for free for non-commercial use.
For a commercial licence please email me at licence@wtrjones.co.uk

Download pxSans.zip